

Hey everyone!
Massive updates to the Dungeon Card system with new card categories, balance changes, and a brand new Random Event system!
These cards guarantee increased currency rewards at the end of your dungeon run!
Dungeon Currency Boosters:
Cash Credits, Shard Dust, Vampire Blood Phials, Crafting Stones, Prismatic Stones, and Enchanted Timbers are all card options so you can ensure you get the drops you want.
Special Boosters (Guarantees Drop!):
Power Shard Levels:
Skill Shard Levels:
SSS Levels (Requires SSS Ownership!):
Auto Attacks:
Dungeon Currency (1-3 per drop):
Cash Credits (100-1k per drop):
Shard Dust (100-1k per drop):
Vampire Blood Phials (50-500 per drop):
Power Shard Levels (1-3 per drop):
Skill Shard Levels (1-3 per drop):
These cards allow you to gain even more rewards during your run! If you only need a little bit of something, grab that card and swap it out once you've got enough!
In spicing up the Dungeons, we've added Random Dungeon Events which not only happen to everyone at a rare chance but can even be targetted as card to bring more RNG to your Dungeon runs! All Random Events have a chat message which is on the Dungeon Events drops channel (/drops events) so you can keep track of your runs.
When encountering Random Dungeon Events, you'll find good ones, bad ones, and even ones that don't do anything at all. It's possible that you can avoid a bad event from occurring while failing a good one from happening. There's tons of randomness to be found with cards that you can add to target a complete Random Dungeon Event run if you wanted!
Base Event Rate: 1:100000 per kill (0.001%)
Event Trigger Cards:
Event Luck Cards (Reduce Positive Event Fail Chance):
Event Resist Cards (Increase Negative Event Resist Chance):
Event Cooldown: 2 seconds between events
Did we mention the bad events? Oh yeah! We've also added Cursed rarity cards which are added to your Dungeon run inventory without affecting your card limit of 10. They cannot be discarded and once stumbled upon - they'll be with you for your run, beware.
Event Curses:
Combat Curses:
Other Curses:
There is now a 25% chance that you'll be offered the ability to extend your active Dungeon run with your on-hand cards.
Cost: 10 Dungeon Entry Tickets
Reward: 25 additional floors (+5000 kills)
Accept to keep going or decline to collect rewards!
Starter Card Max Levels → 1:
Description Clarity: Several cards now specify "ATK & HP" instead of "power":
Lucky Deck has been reduced to a 20% chance to keep your cards when entering a Dungeon with them.
Reward Boost (15 Tiers): 1.25x → 10x completion rewards
Floor Extension (10 Tiers): +5 → +50 floors
Kill Extension (10 Tiers): +5k → +50k max kills
Beast Summoning (6 Tiers): 25% → 100% summon chance
Pack Bonus (6 Tiers): +15% → +100% ATK & HP per beast card
Lurker Lure (7 Tiers): 1.5x → 10x spawn rate
Lurker Shield (7 Tiers): -15% → -99% spawn rate
Positive Success:
Dungeon Event: A mysterious merchant appears... Skipped 3 floor(s) ahead!
Positive Fail:
Dungeon Event: A mysterious merchant appears... ...but it FAILED!
Negative Resisted:
Dungeon Event: A void rift opens... ...but you resisted it!
Negative Applied:
Dungeon Event: A void rift opens... Lost 2 floor(s) of progress!
I think this covers everything though if I’ve missed anything - I’ll update this announcement rather than posting a new one! Please continue to report any bugs, share any feature requests, and join in on our Discord for the best results.
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
Hey everyone!
Strange Golden Eggs have started falling from the sky once more! Quickly kill them for a chance to get 5-25 Strange Essence (to trade with the Chicken for a (Big) Lime Eggs) or a crafting bag. These beasts cannot spawn in the Plane of Welcoming, Plane of Tides, or the Land of Rebirth and will instead land in the Plane of Creation when spawned in these planes. Eggs will despawn if not killed after 15 minutes.
Weather forecasts the eggs will be raining until Saturday (1/17) when our next update to the dungeons come out which will include random events (and trigger cards), currency drop cards, guarenteed reward cards, and more ways to get your Dungeon run setup for exactly what you're looking for!
Our next Sale will be in March with our next monthly event being in Feburary. As a reminder this month is pretty 'carefree' and unlikely to see any significant changes beyond the coming Dungeon update. Please continue to share your bug reports, suggestions, and feedback in Discord!
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
Happy New Years everyone!
I cannot believe it's 2026 already -- I want to write a book covering the past year. It's been one of the most successful years for the game in the last 10 years for so many reasons! Namely because of each and every one of you!
We had a successful Christmas sale this month which is going to lead to plenty of dev hour potential for the upcoming year. I'm taking January off more or less however I implore you to post your Suggestions in Discord for our review. If I'm not around, they are still seen and at times picked up without my input lol
Our next sale will be in March with our next game event being in Feburary.
Kudos to everyone who ran dungeons during this past month! Our top dungeon runners for the event were Conmeo with 93 runs along with Fire On Earth with 56 runs completed during the event period; our random dungeon run raffle winner is hazonko.
Conmeo takes home $100 Store Credit, Fire On Earth takes home $50, and hazonko receives a Dungeon Card Pack!
Stay tuned for our next event!
Ninjas of the New Year have been seen taking out the Kringle Jingle Bois in a bitter battle for the winter lands. Keep your eyes out for Store Credit drops (0.02 - 0.25 [x2 after the 15th]) with increased spawn / drop rates after the 15th of the month!
There is no event for the monthly beast this month.
Game Changes:
* Arena Island drop rates have been adjusted
* Auto Attacking better handles game/network difficulties
* Dungeons drops have been tweaked
* Rebirth Beasts drops have been tweaked
* Beast Invasions have been made rarer from the Monthly Boost effects
We will be pushing various bug fixes and slight tweaks throughout January. Please share your feedback, ideas, and concerns in Discord to make sure you're heard by all ears!
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
With 2026 just over the horizon, I know y'all have been looking forward to the last sale of the year too! Our Christmas Sale! Everything in the Item Mall* is now 50% off until Dec 27th including a couple guest appearances we won't be seeing again until late next year either!
+1 Monthly Boost level - extend your monthly boost by an extra 24 hours without waiting until next year! Only 2 per player during this sale.
Arena Island Levels - Save yourself a couple weeks by dumping your store credit into Arena Island levels. Inching yourself closer to sweet Store Credit drops :D (max 10)
Jarred Beast Guts - got store credit and no patience? this is the bonus opportunity for you; get em while you can
* As always the Attack Speed Booster is not included as part of our sale.
We've also added the Shaman's Totem back to the Item Mall permanently! Every purchase grants you 1 hour (per level) bonus daily that increases Skill Chance, Skill Gains, Experience, Credits, and Levels gained by x2. You can activate this item in the Preferences menu.
Since we've added the Dungeons to the game, it only makes sense that our first event since is a Dungeons Event! Over the next month, we'll be rewarding the top 2 players who complete the MOST RUNS between December 1st and December 31 with a bonus raffle prize to a randomly selected dungeon goer who dived in during the event period. This event will be tracked based on the difference between the current as of December 1st dungeon completions and the end of the event using the Top's Leaderboard.
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
Hey everyone!
Our server move is officially completed! I've manually copied over skills that were broken as part of the move; if anyone notices any weirdness, please let me know asap!
Since we've added the Dungeons to the game, it only makes sense that our first event since is a Dungeons Event! Over the next month, we'll be rewarding the top 2 players who complete the MOST RUNS between December 1st and December 31 with a bonus raffle prize to a randomly selected dungeon goer who dived in during the event period. This event will be tracked based on the difference between the current as of December 1st dungeon completions and the end of the event using the Top's Leaderboard.
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
Hey everyone!
Just a heads up, we'll be having a server move tomorrow afternoon/evening which may impact gameplay. I will keep everyone informed through chat / Discord as we start / finish though we'll do our best to ensure it's not noticed by anyone beyond a minute/two potential rollback
Since we've added the Dungeons to the game, it only makes sense that our first event since is a Dungeons Event! Over the next month, we'll be rewarding the top 2 players who complete the MOST RUNS between December 1st and December 31 with a bonus raffle prize to a randomly selected dungeon goer who dived in during the event period. This event will be tracked based on the difference between the current as of December 1st dungeon completions and the end of the event using the Top's Leaderboard.
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
Big thanks to Eris for taking initiative and helping get our wiki off the ground at https://wiki.immoralattack.com/w/. She knocked out pages for the most commonly asked about systems, which gave me the motivation I needed to start pulling game data and converting it into proper wiki documentation.
We've got a ton of content to cover, so this is a long-term project. Between Eris and my homies, we've managed to get enough standard pages up that the wiki can now replace the old Google doc that was linked in Help. I'm taking a short break from wiki dumping while my crew builds up more content to review and add, but the wiki is a community project - everyone's welcome to create an account and start editing pages.
We've got template pages set up that you can repurpose to build new pages, or you can build with your own style (I'll clean up behind you if needed). The goal here is that no one person owns a page, so unlike the old Weebly site, we can all keep this updated together.
If you've got questions or need help with anything wiki-related, hit me up.
Beast Scrolls have been added back to the game and Item Mall with a revised /killbeasts command functionality. While in an active Dungeon run, you can use the /killbeasts command to instantly kill all spawned Dungeon Beasts.
You will not receive card drops from beasts killed with the command however you can find Jarred Beast Guts at 1:250 chance. If you previously owned the item from the Item Mall, it's automatically available for you to use.
Beasts killed with the command do not count towards your Dungeon run kills though they are added to your runs Beasts Slain counter.
From Christmas to Dec 27 - the Item Mall will be 50% off once again!
Since we've added the Dungeons to the game, it only makes sense that our first event since is a Dungeons Event! Over the next month, we'll be rewarding the top 2 players who complete the MOST RUNS between December 1st and December 31 with a bonus raffle prize to a randomly selected dungeon goer who dived in during the event period. This event will be tracked based on the difference between the current as of December 1st dungeon completions and the end of the event using the Top's Leaderboard.
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
Hey everyone
Once again Dungeons have had their drop bases shifted as our runaway run multiplier issue has been seemingly confirmed gone as well as caps being put in place to ensure no potentially insane dungeon rewards come out anymore outside of potentially 12k Dungeon currency.
Cash Credits now drop 15,000 - 18,000 * final multi
Shard Dust now drop 18,000 - 22,000 * final multi
Phials now drop 9,000 - 11,000 * final multi
Crafting Stones now drop 12,000 - 16,000 * (final multi / 2)
Prismatic Stones now drop 8,500 - 10,000 * (final multi / 2)
Enchanted Timbers now drop 8,500 - 10,000 * (final multi / 2)
Store Credit now drops 0.50 - 8.00 (rand)
Power/Skill Shards now drop 100 - 500 levels (1:30)
Auto Attacks now drop 25 - 125 (1:100)
Beast Kills are now 0.8 per kill in Dungeon Currency added to the final reward calculation.
Jarred Beast Guts are now 1:125 instead of 1:50 from any Dungeon Beast kill
In other news,
* Inventory Items now update during (auto) attacks
* Dungeon Cards that affect attack speed now properly apply in the new attack flow
Since we've added the Dungeons to the game, it only makes sense that our first event since is a Dungeons Event! Over the next month, we'll be rewarding the top 2 players who complete the MOST RUNS between December 1st and December 31 with a bonus raffle prize to a randomly selected dungeon goer who dived in during the event period. This event will be tracked based on the difference between the current as of December 1st dungeon completions and the end of the event using the Top's Leaderboard.
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
Hey everyone!
As promised, the weekend comes with a more stable rebalancing of the Dungeons. I appreciate everyones patience and feedback as we continue to update it.
At this time,
* Dungeons no longer receive Arena Drop Tables just for being in it
* Killing Lurkers allows you the chance at the Arena Drop Tables for the lurker kill (any tier)
* Beast Kills have been added to the Dungeon Currency formula (Beast Kills * 0.5)
* Floors rewarded has been capped at 1000
* Final Dungeon Rewards now have progressive caps for final multipliers (defined between 100x - 500x; peak final rewards 520x)
* Mob Kills have been made slightly more valuable in the Dungeon base rewards
* Many drop rates for Dungeon rewards have been improved; some as low as 1:5
* Chronomancer has been classified as a run boosting card and lowered in draw weights
* Dungeon Currency Shop has been dramatically shifted in costs for now
* Dungeon Reward Multi cards now add to the dungeon runs multi instead of multi'ing the run multi
* Dungeon Currency per run has been capped at 15000 (earning 10k or more will trigger a roll of 10k-15k as a final reward)
We've added a new Preferences option to stop auto attacks before you kill your last Dungeon mob to ensure you're able to select any cards or clean up any beasts you've spawned during your run!
As part of the balancing and to apologize for the heavy downshift in draw weights for cards labeled "run boosting", we've added a new Item to the game that drops 1:50 from Dungeon Beasts. The Jarred Beast Guts when dropped will boost your "run boosting" cards weights by 0.01x! There is currently no cap on this item. It is not an Item Mall item but can be found within your Inventory.
In other news,
A Donate All Resources button has been added to the Guilds page so you can dump everything (except guild coins) into the guild at once.
* Staff Gifts have been changed from every 6 hours to every 12 hours
* Online Players page has been updated to be more in-line with site design
* Stats/Level now automatically update as you auto-attack
Since we've added the Dungeons to the game, it only makes sense that our first event since is a Dungeons Event! Over the next month, we'll be rewarding the top 2 players who complete the MOST RUNS between December 1st and December 31 with a bonus raffle prize to a randomly selected dungeon goer who dived in during the event period. This event will be tracked based on the difference between the current as of December 1st dungeon completions and the end of the event using the Top's Leaderboard.
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
Hey everyone!
I've got a mixed bag of news today
Due to a variety of concerns that have come up from the dungeons and some wild runs within it; we've rebalanced a large amount of cards weights as well as changed up the rarity of a bunch of cards. I primarily made kills / floors / mobs per floor cards rarer than before alongside reweighting a variety of other specialty cards to be more frequent in card selections.
As part of the rebalancing, in order to safe-guard the economy, I've reduced the base rewards of the dungeons once again while this time lowering the dungeon currency formula in order to avoid rebalancing the dungeon store. To all of the crazy runners so far, congratulations - you for the most part get to keep the rewards you've secured, but future runs will not be as dramatic in drops.
Our new Dungeon Currency formula is: (kills/700) + (floors * 1.15) + (difficulty * 7) + (planes * 1) + (card_strength * 0.2)
I look forward to seeing everyones new dungeon runs! This rebalance should still offer quite exciting rewards for high multiplier runs while continuing to offer rewards inline with the time invested in the dungeon compared to other game activities, especially since Arena Drop Tables are still enabled for Dungeons.
Just when you think we've only got bad news and nothing left up our sleeve, we come flying out with probably the most desired feature of our lifetime. A huge thank you to the behind the scenes dev homies who help as well as the players who make everything possible!
(auto) Attacking is now a no-refresh experience. And we've integrated the game Chat directly onto the page so browsers are no longer loading the iframe for the Main game page. This experience as a whole is currently only enabled for the main.php page of the game though that's 99% of our home page, so nothing to worry about!
When you click (Auto) Attack, your buttons will lock and a combat results will appear on your screen much like regular attacking. If you've chosen to Attack then the bottom of the screen (above chat) will have a timer with an attack again option or return to main (continue slaying monsters). If you've chosen to Auto Attack then you'll have your available autos and cooldown appear on the top of the battle window while the results just go and go. Just like anywhere else in-game, if you do an action while autoing, your attacks will stop.
Note: Your Auto Attack cooldown is 2x your Auto Attack speed due to no longer having to visit main before attacking again.
I'm going to enable this soon which will likely break autos. If your auto broke, I'm sorry, but enjoy!
Since we've added the Dungeons to the game, it only makes sense that our first event since is a Dungeons Event! Over the next month, we'll be rewarding the top 2 players who complete the MOST RUNS between December 1st and December 31 with a bonus raffle prize to a randomly selected dungeon goer who dived in during the event period. This event will be tracked based on the difference between the current as of December 1st dungeon completions and the end of the event using the Top's Leaderboard.
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)