Hey everyone!
In the very near future, we will be releasing a large update to the way Guilds function in Immoral Attack. In this update, we'll be giving everyone an opportunity to claim a dead guild as their guild and receive that guilds refunded Guild Coin balance from the dead players.
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
Hey everyone! At this time we are updating the way drop luck is calculated to account for some potential huge growth while ensuring that new players aren't being shafted in their overall potential. Our updated drop rates have been in the game for a bit prior to this announcement and the updated drop rate expectations are below.
For simple terms: 1e12 - 1 trillion; 1e15 - 1 quadrillion; 1e20 - 100 quintillion; 1e25 - 10 septillion
Luck Value | Base Luck (Capped at 6000) | Drop Chance Base | % Boost | Additional Drop Rate | Final Drop Rate | Original System Rate |
---|---|---|---|---|---|---|
1 | 200 | 2% | 0% | 0% | 2% | 0% |
1,000,000 | 200 | 2% | 0% | 0% | 2% | 0% |
1,000,000 | 200 | 2% | 100% | 1.9% | 3.9% | 0% |
1,000,000 | 200 | 2% | 500% | 7.8% | 9.8% | 0% |
75,000,000,000 | 893 | 8.93% | 0% | 0% | 8.93% | 0.01% |
75,000,000,000 | 893 | 8.93% | 100% | 7.58% | 16.51% | 0.02% |
1e12 (1 trillion) | 1,800 | 18% | 0% | 0% | 18% | 0.13% |
1e12 (1 trillion) | 1,800 | 18% | 200% | 21.1% | 39.1% | 0.39% |
1e15 | 3,300 | 33% | 0% | 0% | 33% | 50% (capped) |
1e15 | 3,300 | 33% | 100% | 18.5% | 51.5% | 50% (capped) |
1e20 | 5,800 | 58% | 0% | 0% | 58% | 50% (capped) |
1e20 | 5,800 | 58% | 100% | 22.2% | 80.2% | 50% (capped) |
1e25 | 6,000 (capped) | 60% | 0% | 0% | 60% | 50% (capped) |
1e25 | 6,000 (capped) | 60% | 50% | 14.5% | 74.5% | 50% (capped) |
1e25 | 6,000 (capped) | 60% | 100% | 22.6% | 82.6% | 50% (capped) |
1e25 | 6,000 (capped) | 60% | 200% | 29.7% | 89.7% | 50% (capped) |
1e25 | 6,000 (capped) | 60% | 500% | 33.6% | 93.6% | 50% (capped) |
1e25 | 6,000 (capped) | 60% | 1000% | 34.5% | 94.5% | 50% (capped) |
1e36 (peak) | 6,000 (capped) | 60% | 5000% | 35% | 95% (capped) | 50% (capped) |
Original System vs New System:
Please note this affects a wide variety of drops (over 70 different kinds) within the game. As these are all based on a "did you hit the winning number on the dice roll" chance, everyone will always have the chance of hitting drops unlike before where there was a chance of having no dice to roll at all. This should improve a large number of peoples gameplay inside and outside rebirth mode (where the drop rate bonuses come from mainly).
If there's any questions, please let me know however please consider this was thoroughly tested across over 300 'players' over the course of a couple hours with nothing but improvements. In some cases my testing showed less frequency in consistency however I believe that's relative to the RNG functionality rather than a per player situation.
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
Yet another first for Immoral Attack all before the day even ended! Starting now, anyone is able to "sample" our game by using the "Play as a Guest" button on the home page!
Guest accounts will still be put into the new Tutorial though also have an option to skip it. They currently have open access to the game though if a problem arises we'll add chat restrictions to guest accounts.
Restrictions
Guest accounts cannot earn store credit, use the /welcomeback command, nor access the Item Mall.
Guest accounts cannot be saved, I have added no mechanism to allow this and do not intend to do so. If a guest wants to convert their account - it will be considered on a case by case basis.
Guest accounts cannot trade
Guest accounts cannot join guilds
Guest accounts cannot buy a Kingdom Charter
Guest accounts who have not played (attacked) in 3 hours will be automatically deleted from the game
I hope this helps encourage folks who've never given us a try to at least dip their toes in the water! Who knows, maybe we are the game for them!
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
Hey everyone!
For the first time in probably ever, we have a complete Tutorial for new players joining the game now! Every new player who joins us will start on the Plane of Welcoming which is a teleport-disabled zone with limited mobs and some adjustments for new players.
As players get started, they'll be casually introduced to some of the games features such as movement, combat, and currencies before we give them 20 Phials, 500 Shard Dust ,and their first quest. New players are allowed to purchase things from the various NPCs while within Plane of Welcoming.
Quests
- Reach Level 500
- Find the Siren map for Ulrik's Quest (spawn rates of Sirens increased with increased drop chances)
-- Reward: $15 Store Credit
- Reborn for the first time (120x level multiplier applied for the quest)
Once a player completes the quests, they'll be given a chance to learn about fishing before they're sent to the Plane of Creation to truly start their journey into the game.
Players who do not want to do the tutorial are welcome to skip it and still receive 500 starting Shard Dust (Phials/Store Credit will be forfeited)
With all that said, you don't need to be a new player to learn how to play! We've added the Tutorial Guide NPC to the game to help all players with their questions at any time. We'll continue to build upon everything but we wanted to be sure the Quests was properly detailed for you; hopefully it helps everyone navigate forward!
If any bugs or issues come up, please don't hesitate to let me know by using the game chat or reporting on Discord. I've added a Bug Reports channel to the game Discord to help consolidate things a bit.
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
As we land upon our halfway point of the month, our Immoral Leprechauns have stashed more store credit in their pockets! We've doubled the credit drops from Immoral Leprechauns as well as made the lowest drop more likely to be found (60% chance to get 0.02 instead of 48% with 40% chance to get nothing instead of 52%)
Best of luck to our Leprechaun Hunters! Don't forget we've got an ongoing event, our top 3 killers will receive faster auto attack speed all throughout May!
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
Hey everyone!
This may not seem like much of an anonucement though I promised y'all I would be doing updates this weekend. Our first update dropping to the public is a backend update that the game has needed for almost as long as I've been around it.
We have finally upgraded from Legacy PHP 5.x era code to PHP 8.2 with a well driven ability to continue coding into the future. This means that I'll have much more capability (and desire lol) to work on the games code and we'll be more ready for the next 20 years! Since this means we'll no longer need to stragetically setup servers with legacy support.
I have a variety of other updates cooking as well as some Quality of Life items to drop ideally tonight or over the next day. If you run into any warnings or errors in the game please immediately report them to me or say something in the game chat. It's super important that we track down any missed items!
Before I close, I want to extend a huge thank you to Fire On Earth for assisting in player testing this huge update. I've spent months preparing and couldn't have caught everything on my own. Thank you!
Bug Fixes:
There's simply to many to list after going through all of the codebase. I am happy to annouce that Icarus Wings should be functioning properly on both sides of the attack flow now!
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
I know it's been a few days without a meaningful post but let me just take a moment to say a huge WELCOME to all of our new players from Galaxy.click! We're so glad you're here and excited you're joining the journey upward with us.
If you haven't already, please be sure to use your /welcomeback command to get 25x auto attacks for 3 months and $50 of Store Credit to kick start your game! If you don't know where to begin; we recommend grabbing a grab bag or two from the shop and then buying out the /npc Dust Keeper - after that, upgrade your Power Shard by talking to the Shard Keeper NPCs to really ramp up your leveling!
We have a variety of updates and fixes to come. At this time I'm just letting y'all know that you can disable your (Corrupt) Giga Shard's affects now to save your credits on-hand instead of depositing them when you need them most in your Preferences menu under Actions!
With all of our fresh minds joining us, we've received a lot of great ideas! I thank each and every one of you who're contributing ideas, finding bugs, and pointing out our areas of improvement. I can't wait to get some of the new ideas implemented and can't wait to hear what else everyone comes up with.
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
Immoral Leprechauns now have practically no health so new players are able to kill them easier
* announcement to be updated welcoming our Galaxy.click users *
Hey everyone,
I've been working through the game and getting things documented as much as I can while trying to be "quick" about it. I ultimately intend to convert this document into each individual bit of its own wiki.
For now though, I would like to ask y'all to take a look at our Complete Game Guide and share any feedback you may have or mistakes/changes to be corrected! I know the game not having any guidance has been difficult. So I hope y'all will help me in crafting better documentation for players new and old as the game continues to live on!
(Everyone has commenter access to the doc and is welcome to leave feedback there or on Discord/in-game)
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)
I've updated the starting auto attacks for new players to be 100 going forward. I've additionally updated every player who had less than 100 auto attacks to now have 100 to ensure fairness.
* Discord
* Please send any suggestions, issues, bugs, or general questions to rsmiley@mynode.host or contact me ingame (I'm almost never truly idle if online)