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Kingdoms
06-24-2013, 06:08 AM,
#2
RE: Kingdoms
June 20th, 2013:

Kingdom Changes/Fixes:
-Guild War points are now capped to the amount of land one grabs. (Example: Ninja Squirrel attacks Famine of Jedi Council for 43 land, the amount of Guild War Points Ninja Squirrel will receive will be 43, vs 1% of Jedi Councils war points. The amount deducted from Jedi Council will be half of what was gained so in this case 21)
-Over 100m land you are now in a zone of no attack limitations, however people over 2x your size that attack you will receive far less gains. Of the normal gains that are made 90% will be destroyed leaving them with only 10% of what they took. Their Guild War Points gained will also be limited to the 10% of the 1% of what Guild War Points would have been earned. (Example: 1dumbo1 attacks Drakius for 23m land, 1dumbo1 will only receive 2.3m land the rest Drakius' men burned expecting defeat. Pink Ponies will also only gain 80 Guild War Points vs the normal 1% which would have been 800 and Demons of Death only loses 40 Guild War Points.)
-Protection has been redone to now go by a land amount, users under 10,000 land will be in protection, they can not attack and they can not be attacked.
-Attacking someone labled LOW (Or also known as under normal Mimimum Networth/Half Your Networth) will cause your troops to fight at tier 1.
-Your troops out now count as part of your networth when calculating for targets and their networth ranges.


June 18th, 2013:

Kingdom Changes/Fixes:
-Training troops is restricted to 2,000,000,000 troops per training.
-Fixed a bug that would use up a general for training if you selected a troop type but left 0 for the amount.
-Attacks should now properly return with troops (Up to 9quint but this should be more than enough)
-If your troops are not properly paid your troops will fight at tier 1 stats in defense.


Messages In This Thread
Kingdoms - by Sevion - 05-31-2013, 12:16 PM
RE: Kingdoms - by Sevion - 06-24-2013, 06:08 AM

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