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New Kingdom Unit
03-12-2018, 03:43 AM, (This post was last modified: 03-12-2018, 03:48 AM by Grethor.)
#2
RE: New Kingdom Unit
Interesting. But instead of not leaving, how about it just doubles travel time?

For non-leaving force you could do Scorpions (Oversized Ballista) that have low HP but deal massive damage. In fact you could add defending forces to the list across the board. They would have identical stats to the attacking forces except they can't leave.

Riflemen = Man-At-Arms
Knight = Skirmishers
Catapult = Scorpions

Halfling would be the only one that doesn't change, but could also be revamped to increase results (more land/credits on a win).

Each surviving defender would reduce the amount of land taken.

For attacking forces at home they are worth double health, but half attack.

This would make it to where players would have to balance their attacking power with their defensive power, as having nothing in defense would result in more land taken, but fewer military loses. More defenders would mean less loss over all, but fewer attack abilities.
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New Kingdom Unit - by Sevion - 03-12-2018, 03:14 AM
RE: New Kingdom Unit - by Grethor - 03-12-2018, 03:43 AM

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