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Kingdom Suggestions?
05-15-2013, 12:16 PM,
#1
Kingdom Suggestions?
So attached you will find a view of kingdoms in their final state before they go live. If you have any suggestions from what you can see as in where things should be formatting etc dont hesitate to post them.


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03-11-2015, 01:07 PM,
#2
RE: Kingdom Suggestions?
Peace shield in 4 hour increments maybe?
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03-13-2015, 10:03 AM,
#3
RE: Kingdom Suggestions?
Instead of doing a peace shield I introduced heavy hit targeting so that hitting someone thats been hit alot lately leads to much lower damage to the player and gains depending on the number of hits taken recently.
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05-26-2015, 03:23 AM,
#4
RE: Kingdom Suggestions?
I thought of a few small things that could be added to kingdoms. Not big feature renovations or anything, just small additions that could be made to supplement the current system and give players a little bit more to do in-game.

Introduce tax rates - you can tax your peons at a low, medium or high tax rate. The higher your tax, the more credits you'll receive from your settling of peons, the lower your tax, the cheaper your army training & exploring costs would be but the less you receive in credits every hour or however long it is.

Also, why not tie in some kind of peon jobs? Assign peons to work in small numbers at different tasks. Pay them high amounts of game credits and maybe they'll manage to farm some phials of vampire blood or some construction equipment for your character?

Then you could also introduce venturing into each others kingdoms. This might be a bit of a bigger update, but you could venture into another players kingdom and attempt to sabotage their workforces or poison their citizens or similar activities. If you poisoned their citizens then maybe that would cost the kingdom a certain amount of peons & credits to research a vaccination to stop their population from slowly dying away.
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