RE: Melenial Kills
I will not be returning the Melenials back to the Dark Stranger, the whole purpose of removing them was to cause a much longer "quest" for all the fragments in the first place. I have placed more than enough daily activity rewards in game that I am not adding anymore, the only thing adding anymore of these such incentives will do is grant more to those that play non stop and cause more complaints from those that login for 2 minutes and expect to have completed "end zone" quests just because they logged for 2 seconds. A while back the game gave more to those who had more alts and didnt play at all and it was the worst setup ever and caused many daily players to quit because those who just logged and left where just as good if not better than those who played for a few hours each day. People may not be getting as many beasts as they like because overall activity is down, but I can not fix that someone only logs for 2 mins only to log right back out because no beasts are alive. Everyone knows how beasts spawn, people click beasts spawn. The next round of kingdoms begins in 2 weeks so we should see a increase in activity as many stopped playing because they gave up on the kingdom round. But I'm not catering to those who do not attempt to even play and want to just login and have everything. If thats they way they wish to play they know theres a item mall for that play style.
Those who play each day for a hour or so should have no problem capping beasts (the standard cap of 14 that is), yes someone whos online 24/7 will get more magic rocks and thus more beasts I see no point in plateauing someone who plays very actively to someone who plays for just an hour, that would be very harmful to the system and cause where those who dont play as often will get absolutely nothing as there will be nothing for them at all since many things are left alone by those who are capped. As why play if theres no use in playing beyond 2 hours just because others only play 2 hours?
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